https://matklad.github.io/2023/03/08/an-engine-for-an-editor.html · A common trope is how, if one wants to build a game, one should build a game, rather than a game engine, because it is all too easy to fall into a trap of building a generic solution, without getting to the game proper. It seems to me that the situation with code editors is the opposite --- many people build editors, but few are building editor engines. What's an editor engine? A made up term I use to denote a thin waist the editor is build upon, the set of core concepts, entities and APIs which power the variety of editor's components. In this post, I will highlight Emacs' thin waist, which I think is worthy of imitation!
https://discord.com/blog/how-discord-stores-trillions-of-messages · Almost six years after our blog post titled "How Discord Stores Billions of Messages," we’ve changed a lot, and this means how we store messages has needed to adapt as we scale. Engineer Bo Ingram shares insight into how Discord shoulders its traffic and provides a platform for our users to communicate.